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Coal Control

In 2013, my final year of studying Games Design at Griffith University, we were tasked with a final group assignment - to create a video game.

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After enduring the usual trials and tribulations of making a game for the first time, my project group created Coal Control. Players navigate and solve puzzles as Coaly, meandering through abandoned mine shafts and caves to free the canaries that were left behind and reach the surface! 

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While developing the game I was responsible for 2D concept art, 3D modelling, character animations and animatic storyboarding. As Coal Control was a mobile game, I had to learn about mobile platform constraints and produce creative work within these restrictions.

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Coal Control was made by Rebecca Esmond, Alex DrimlElliot Lewis, Sean Warton and myself. It won awards at the 2013 Griffith Film School Showcase for "Audience Choice Award in Games Design", "Overall Highest Achievement in Games", and was nominated for "Most Outstanding Audio" (courtesy of Andrew Stein).

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Programs Used:

Photoshop, Maya, Unity 3D

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Coal Control Trailer

© 2017 by Rebecca Martin. 

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